О программе: HB ModellingBundle - это набор из более чем 70 скриптов для CINEMA 4D, предназначенных для 3D-моделирования. Цель этих скриптов - улучшить рабочие процессы и значительно ускорить выполнение многих операций. Это означает меньше щелчков и меньше движений мыши.
Важно: Скрипт: HB_Mirror работает только с R19 и выше.
Следующие скрипты требуют запуска MoGraph : HB_EvenDistribution HB_Lineup HB_RoundEdge HB_SnapToSpline
В состав раздачи HB MODELLINGBUNDLE входят : Скрипты - HB ModellingBundle V2.31 Документация - Documentation Компоновка панели - layout
В комплект входят следующие скрипты: 8 Snapping Scripts (easier setup of snappingsettings)
HB_CenterCut (make loopcuts in the center of edges)
HB_CleanView (Toggle viewportfilters to see only Geometry - REDUNDANT in S22)
7 Clone Scripts (Clone Polygons along an Axis and align without gap)
HB_DefaultCamera (use default editor Camera and make some other settings)
HB_Delete (6 different modes to delete Objects or components)
HB_Divider (Change Subdivisions of any Parametric Objects or reset settings)
HB_EvenDistribution (evenly distribute points of selected edges)
HB_FastViewport (makes several settings to speedup the Viewport and restores old settings)
HB_Group (group each selected object under a Null)
HB_GroupSymmetry (make current selected objects symmetrical in Local or Global space)
HB_GuidesColor (change color of all Guidesobjects)
HB_Instancer (make instances of all selected objects while the last selected is referenced)
HB_KnifeLine (Knifetool setup to make linecuts)
HB_KnifePath (Knifetool setup to make pathcuts)
HB_Lineup (line up selected edges)
HB_LoopCut (Knifetool setup to make loopcuts)
HB_LoopSelection (makes loopselections)
HB_ModellingCamera (creates a local workplane on the selected components and a orthogonal Camera)
HB_ModelMode (makes some settings and toggles to Model Mode)
HB_Move (Movetool with some settings)
HB_Namer (Easily rename objects in the Viewport)
HB_Paste (paste objects at mouseposition and aligns to surfacenormal)
HB_PathSelection (sets up pathselection tool)
HB_PhongSelection ( sets up Phongbreakselection)
HB_PipeIt (one click to setup Sweepnurbs)
HB_Retopo (easily setup object for Retopology)
HB_Rotate (Rotate tool with some settings)
HB_Rotator (rotate objects 90 degree or reset PSR)
HB_RoundEdge (smooths out edgeselections)
HB_SnapToSpline (snap edge selections to spline)
HB_Scale (Scale Tool with some settings)
HB_SelectionMaker (Tool to make polygonselections)
HB_SelectSame ( Select objects of same type or with same pointcount)
HB_SetPhong (set the Phongangle of selected objects)
HB_SmoothEdge ( makes a deformer setup to deform polygonobjects like a Bezier-Nurbs)
HB_Solo (Isolate Objects or polygons and frames selection)
HB_SymmetryFix ( centers points near the Symmetryplane to fix holes in the symmetry)
HB_SymmetryMaker (deletes half of the object and puts it into a Symmetry object)
HB_ToggleMode (toggles modes between points/edges/Polygons and makes some other very nice decisions)
HB_ToggleSoftselection (toggles softselection)
HB_ToggleVisibility (toggles visibility of selected objects)
HB_TransformRepeat (repeates last modelling command)
HB_MaterialOverwrite (Overwrite materials in the Viewport)
HB_SelectionToCircle (Arrange points in a Circleshape)
HB_Relax (Relax points and keep border)
NEW IN V2.2: HB_MakeQuads (Close Caps with Quads and fix bad topology)
HB_ClipSymmetry (setup a special symmetry-mode)
HB_ConvertSymmetry (convert ClipSymmetry back to polgons)
HB_ZoomCamera (Special Camera to focus on areas for rendering)
HB_SendToRenderQueue (Send current file to Renderqueue)
NEW IN V2.3: HB_Mirror (mirror polygons along modelling Axis)
HB_Selector (a new way of selecting and modifying meshes)
HB_SolidBevel ( makes solid bevels easy)
HB_Relax now with preserve Shape mode
HB_SelectionToCircle now with preserve Shape mode
and many improvements on existing Scripts and Bugfixes
Установка: Папку HB ModellingBundle V2.31 кидаем в C:\Program Files\MAXON\CINEMA 4D *\plugins\library\scripts Папку layout кидаем в C:\Program Files\MAXON\CINEMA 4D *\library
Что бы компоновка (layout) отобразилась, нужно зайти в CINEMA 4D и в верхнем право углу выбрать в разделе Компоновка подходящую для вас компоновку (HB_ModellingBundle либо HB_ModellingBundle_Compact)
Видео:
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