Процессор: Intel® Core™ 2 или AMD Athlon™ II (или лучше) Оперативная память: 4GB минимум ОС: Windows начиная с 7 вплоть до 10 (64-bit only) Видеокарта: минимум NVIDIA™ GeForce® 8400 series или ATI® X1600 Размер на диске: для программы 750MB, для контента 3GB.
О программе: LightWave 3D сочетает в себе продвинутую визуализацию с мощным, интуитивно понятным моделированием и средствами анимации . Инструменты, которые могут стоить больших затрат в других профессиональных 3D приложениях, здесь уже входят в комплект поставки. LightWave используются во всем мире, как полное 3D решение для производства художественного фильма и телевизионных визуальных эффектов, оформления передач, печати графики, визуализации, разработки игр, а также Web.
Нововведения и улучшения: Physically Based Rendering System LightWave 2018 features a completely re-written shading, lighting and rendering architecture. The new PBR engine allows you to create images with greater realism and accuracy, yet remains intuitive to use.
Render & Light Buffers To complement the new shading engine, render buffers for shading have been overhauled to deliver more flexibility and power for working with compositing. LightWave 2018 features new light buffers for breaking out lights and custom buffers that allow you to create any type of render buffer using the power of the node editor, including real-time preview of new buffers in any viewport using VPR.
New Volumetric Engine Using the new volumetric engine and primitives, you can specify physically based properties for your clouds and fog. These include, Scattering, Absorption, and Emission parameters, along with the use of powerful node networks to control all parameters.
OpenVDB Support New support for the Academy Award-winning OpenVDB library for volumetric data interchange. OpenVDB allows volumetric simulations from other 3D software such as Houdini® or Maya® to be imported and rendered in LightWave using the new volumetric engine.
New Lighting Architecture The new lighting architecture brings physical lights that can be optionally visible to the camera. Primitive lights turn any geometry or primitive object into a physical light. Portal lights aid interior rendering. Environment light gives the look of Global Illumination without the render time. In addition, there is improved loading of IES web files which allow closer matching to the intensity of real manufactured lights.
New Surface Editor, Material Nodes & Surface Preview The Surface Editor has been overhauled for the new shading system with powerful node-based materials under the hood that are presented with a familiar interface including an enhanced Surface Preview feature.
New Virtual Reality Camera Create stunning virtual reality content using the new VR camera: includes both cylindrical and spherical modes with stereoscopic support. Ideal for creating stereo 360-degree renders and animations for VR applications or even to create your own HDR lighting probes.
New Modifier Stack & Nodal Modifiers Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements. Drag and drop to re-order mesh deformations interactively.
New Cel Shader & Enhanced Edge Rendering Offers flexible non-photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering can now use any material available in the Surface Editor to shade any line.
Improved FiberFX Integration Fibers are now generated using the new primitive object architecture. FiberFX is expanded to integrate closely with the new lighting and shading system and can use any material on the fibers.
New Layout-based Parametric Shapes Parametric shapes allow you to create virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry or the memory overhead that comes with highly sub-divided geometry.
New Physically Based OpenGL Experience impressive real-time visual feedback with the enhanced PBR OpenGL system which includes added support for the new physically based materials, awareness of light exclusions, respect for light Specular / Diffuse toggles, and an accurate real-time representation of the new cel shader.
Noise Reduction Filter Speeds up render times by using less Global Illumination rays and shading samples, while allowing for clean up of the resulting noise using the NR filter instead of increased render settings.
New Modeler Features A ‘Layout View’ viewport shows the current camera view from Layout. In addition, LightWave 2018 Modeler provides new fully interactive tools including Lattice, Smoothing, Array and Spline Bridge to speed up your modeling.
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